Khronos Group выпустила Vulkan SDK с поддержкой трассировки лучей для консолей и ПК

Теперь разработчикам будет проще добавлять реалистичные тени и отражения в игры без привязки к DirectX 12.

Quake II RTX
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Что-то текст как-то криво перепечатали с VentureBeat

Of course, this isn’t some purely magnanimous play by Nvidia. The company’s RTX GPUs are better at ray tracing than AMD’s as of today. And a side-by-side comparison of Quake II RTX using the open Vulkan API can prove that. But ray tracing is still here and working on AMD GPUs, and that expands the market for devs who want to support ray tracing — especially when considering the PS5 and Xbox.

https://venturebeat.com/2020/12/15/vulkan-gets-updated-dev-tools-and-drivers-to-support-ray-tracing/