Unreal Engine. Реализация Nvidia DLSS 2.0 и Global Illumination
Дисперсия света. Не знаю как вас, но меня впечатлило. Caustics Beta (Light Prisms)
00:00:00 - News & Community Spotlight
00:04:06 - Stream Intro
00:06:10 - RTXGI Scene
00:11:00 - Ray tracing Probes (DDGI Volume)
00:17:12 - Dynamic Mesh Lighting (Emission)
00:20:00 - SSGI + RTXGI (Screen Space GI)
00:21:13 - Project Downloadable
00:24:25 - Star Ball
00:27:40 - DLSS Explanation
00:35:51 - Questions
00:45:00 - Accessing the Nvidia RTX Unreal branch
00:50:05 - RTX GI Example Project
00:58:40 - Invisible Mesh Light
01:06:40 - Forest Outdoor Scene (GI)
01:17:33 - Caustics Beta (Light Prisms)
01:28:45 - Water Caustics Beta
01:37:42 - Caustics Explanation
01:40:40 - Questions
01:50:14 - Back to Prism Scene
01:57:23 - Wrap up & Announcements
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