Unreal Engine. Реализация Nvidia DLSS 2.0 и Global Illumination

Дисперсия света. Не знаю как вас, но меня впечатлило. Caustics Beta (Light Prisms)
Дисперсия света. Не знаю как вас, но меня впечатлило. Caustics Beta (Light Prisms)

00:00:00 - News & Community Spotlight

00:04:06 - Stream Intro

00:06:10 - RTXGI Scene

00:11:00 - Ray tracing Probes (DDGI Volume)

00:17:12 - Dynamic Mesh Lighting (Emission)

00:20:00 - SSGI + RTXGI (Screen Space GI)

00:21:13 - Project Downloadable

00:24:25 - Star Ball

00:27:40 - DLSS Explanation

00:35:51 - Questions

00:45:00 - Accessing the Nvidia RTX Unreal branch

00:50:05 - RTX GI Example Project

00:58:40 - Invisible Mesh Light

01:06:40 - Forest Outdoor Scene (GI)

01:17:33 - Caustics Beta (Light Prisms)

01:28:45 - Water Caustics Beta

01:37:42 - Caustics Explanation

01:40:40 - Questions

01:50:14 - Back to Prism Scene

01:57:23 - Wrap up & Announcements

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