In Homeworld 3 each ship has two voices: The primary voice is that of the ship commander, and is focused on direct responses to player commands, notifications for important events such as coming into contact with enemy ships, and a select few flavor events. This informational layer is clear and (mostly) concise, clearly audible from all distance ranges, and designed to keep the player informed and situationally aware.
The second voice is that of a tactical officer on the ship, and this role is focused on contextual conversational chatter. This contextual flavor layer is full of character, only audible within a certain range from the ship, and designed to breathe life into the vacuum of space.
Ну когда игрок-командир будет им голосом команды отдавать, а не безмолвно рамочкой юнитов обводить и тыкать в точку на карте, вот тогда и будут отвечать
Комментарий недоступен
так буквально же написано что так и будет
In Homeworld 3 each ship has two voices: The primary voice is that of the ship commander, and is focused on direct responses to player commands, notifications for important events such as coming into contact with enemy ships, and a select few flavor events. This informational layer is clear and (mostly) concise, clearly audible from all distance ranges, and designed to keep the player informed and situationally aware.
The second voice is that of a tactical officer on the ship, and this role is focused on contextual conversational chatter. This contextual flavor layer is full of character, only audible within a certain range from the ship, and designed to breathe life into the vacuum of space.
так в реальной жизни рядовые солдаты не получают приказы от незримого летающего как призрак верховного главокомандующего и ответить ему также не могут
Ну когда игрок-командир будет им голосом команды отдавать, а не безмолвно рамочкой юнитов обводить и тыкать в точку на карте, вот тогда и будут отвечать