Вырубаем игру.Файл Engine.ini должен тут (путь к папке на скрине), если файла нету, создайте по этому пути пустой файл Engine.ini и скопируйте туда все эти строки: Ниже содержимое:[SystemSettings] t.MaxFPS=120 ; Only if your max refresh rate is 120hz, otherwise change it accordingly r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.Streaming.PoolSize=4608 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 8GB use 6144, for 6GB use 4608, for 4GB use 3072 r.MaxAnisotropy=16 r.Tonemapper.GrainQuantization=0 r.FilmGrain=0 r.NT.Lens.ChromaticAberration.Intensity=0 r.SceneColorFringeQuality=0 niagara.CreateShadersOnLoad=1 r.OneFrameThreadLag=0 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAASamples=8 r.TemporalAASharpness=0.9 r.Tonemapper.Sharpen=0.8 r.RHICmdBypass=0 r.GPUCrashDebugging=0 r.AllowMultiThreadedShaderCreation=1 r.TextureStreaming.MinTextureResidentMipCount=7 r.Streaming.HLODStrategy=2 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MipBias=0 r.RenderTargetPoolMin=400 r.GTSyncType=1 r.EarlyZPass=2 r.AllowOcclusionQueries=1 r.GBufferFormats=3 r.AsyncCompute=1 r.UseAsyncShaderPrecompilation=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.UseAllMips=1 D3D12.MaximumFrameLatency=3 D3D12.AsyncDeferredDeletion=1 D3D12.AFRUseFramePacing=1 D3D11.MaximumFrameLatency=3 D3D11.AsyncDeferredDeletion=1 D3D11.AFRUseFramePacing=1 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 AllowAsyncRenderThreadUpdates=1 AudioThread.EnableBatchProcessing=1 AudioThread.BatchAsyncBatchSize=9999999 [ShaderCompiler] bAllowAsynchronousShaderCompiling=True bAllowCompilingThroughWorkerThreads=True NumUnusedShaderCompilingThreads=1 bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True MaxShaderJobBatchSize=50 MaxShaderJobs=500 [/Script/Engine.Engine] bAllowMultiThreadedShaderCompile=True [DevOptions.Shaders] bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True WorkerThreadPriority=0 bUseBackgroundCompiling=True [TextureStreaming] r.TextureStreaming=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 [Core.System] r.XGEShaderCompile=1 r.XGEShaderCompile.Mode=3 r.IoDispatcher.CacheSize=4096 r.IoDispatcher.AsyncBatchReadSizeKB=4096 +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning [Engine.InputSettings] RawMouseInputEnabled=1 bEnableMouseSmoothing=False bViewAccelerationEnabled=False [Engine.RendererSettings] r.AsyncCreateLightPrimitiveInteractions=1 r.RDG.AsyncCompute=1 r.AsyncPipelineCompile=1 r.AmbientOcclusion.AsyncComputeBudget=1 r.EnableAsyncComputeVolumetricFog=1 r.Streaming.UseAsyncRequestsForDDC=1 [RenderingThread] bAllowThreadedRendering=True bAllowAsyncRenderThreadUpdates=True [/Script/Engine.StreamingSettings] s.AsyncLoadingThreadEnabled=True s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingUseFullTimeLimit=1 s.MinBulkDataSizeForAsyncLoading=0 s.PriorityAsyncLoadingExtraTime=0 s.AsyncLoadingTimeLimit=4 [/Script/Engine.GarbageCollectionSettings] gc.MultithreadedDestructionEnabled=1 [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False [/script/akaudio.aksettings] bEnableMultiCoreRendering=True [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Core.Log] LogPluginManager=off LogOnlineIdentity=off LogOnlineSession=off LogMemory=off LogPakFile=off LogTemp=off LogLinker=off LogOnline=off LogOnlineGame=off LogAnalytics=off LogConfig=off LogInteractiveProcess=off LogInput=off LogOnlineEntitlement=off LogOnlineEvents=off LogOnlineFriend=off LogOnlinePresence=off LogOnlineTitleFile=off LogOnlineUser=off Global=off [Engine.GarbageCollectionSettings] gc.MinimalAsyncGarbageCollectionTime=0.3Следующий файл AppliedSettings.cfg должен быть в этой папке:Возьмите эти строки ниже и замените те что в нем. bAimAssistEnabled = true bAutoSave = true ShowTutorials = false MouseSensitivityCoef = 0.396 GamepadSensitivityCoef = 0.8 AimMouseSensitivityCoef = 0.203 AimGamepadSensitivityCoef = 0.45 CrouchInputType = EPlayerActionInputTypeCustom::ToggleOrHold SprintInputType = EPlayerActionInputTypeCustom::ToggleOrHold WalkInputType = EPlayerActionInputTypeCustom::ToggleOrHold HoldBreathInputType = EPlayerActionInputTypeCustom::ToggleOrHold AimInputType = EPlayerActionInputTypeCustom::HoldOnly ItemSelectorInputType = EPlayerActionInputTypeCustom::HoldOnly AttachSelectorInputType = EPlayerActionInputTypeCustom::HoldOnly LeanInputType = EPlayerActionInputTypeCustom::ToggleOrHold LadderSprintInputType = EPlayerActionInputTypeCustom::ToggleOrHold UseForceFeedback = true Subtitles = true SubtitlesSize = ESubtitlesSize::Standart ShowNameInSubtitles = true BackgroundOpacitySubtitles = 0.5 BackgroundOpacityHUD = 1.0 ShowHUD = true ShowThreatIndicator = true ShowHitIndicator = true ShowHPBar = true ShowCrosshair = true ShowQuestNotification = true ShowCompass = true ShowAmmoCounter = true ShowSystemNotification = true ShowQuickSlots = true CrosshairColor = true CrosshairType = ECrosshairTypeSetting::Regular MuteAllVolume = false MainVolume = 100.0 DialogueVolume = 100.0 EffectsVolume = 100.0 EnableStreamerMode = false TurnOnCombatMusic = false MusicVolume = 0.0 VoiceModulatorsAffectPlayer = false PanningRule = PanningRule::PanningRule_Headphones XboxPanningRule = PanningRule::PanningRule_Speakers ForceMono = false AudioOutputDeviceId = Наушники (Philips TAT1138) AudioOutputDeviceEffect = EOutputDeviceEffect::Full XboxAudioOutputDeviceEffect = EOutputDeviceEffect::Narrow Gamma = 2.20746 Sharpness = 1.0 MotionBlurScale = 1.0 AmbientOcclusion = 3 WindowMode = 0 LightShaftsQuality = false OverallQuality = -1 RenderingResolution = 66.699997 UseVSync = true FieldOfView = 90.0 FrameRateLimit = 0 DLSSFGMode = EPerformanceBoostDLSSFGMode::Off FFXFIMode = EPerformanceBoostFFXFIMode::Off RayReconstruction = false UpscalingMethod = EPerformanceBoostUpscalingMethod::DLSS UpscalingQuality = 84 TemporalScaling = 1 AspectRatio = EAspectRatio::Auto Contrast = 1.000131 HDRContrast = 1.2 Brightness = 1.002049 bUseHDR = false HDRBrightness = 25.0 HDRMaxLuminance = 1000.0 HDRMinLuminance = -4.0 HDRUI = 1.5 HDRScheme = 0 SafeZoneOffset = 0.0 SafeZoneOffsetX = 0.0 SafeZoneOffsetY = 0.0 ResolutionX = 1920 ResolutionY = 1080 SelectedGPUIndex = 0 SelectedMonitorIndex = 0 ReflexMode = EPerformanceBoostInputLatencyReflex::On TwelveHourFormat = false ColorBlindness = EColorBlindMode::None DisplayBrokenGameDataPopups = false TriggerBrokenGameDataEnsures = false HideBrokenGameDataPopupsOnStart = true IgnoreBrokenGameDataDefaultPrototypes = true UnkillablePlayer = true UserAcceptedEULA = true bUserDoneFirstSetup = false SeenDLCs = 1 InteractPaint = true DefaultAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.6 AimAssistMagnetismModifier = 1.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 0.0 struct.end FocusingAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.8 AimAssistMagnetismModifier = 1.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 1.0 struct.end FullAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.6 AimAssistMagnetismModifier = 1.0 AimAssistSnappingModifier = 1.0 AimAssistTrackingModifier = 0.0 struct.end CustomAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.8 AimAssistMagnetismModifier = 1.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 1.0 struct.end SelectedAudioLanguage = ELocalizationLanguage::Ukrainian SelectedTextLanguage = ELocalizationLanguage::Russian AimAssistPresetType = EAimAssistPresetType::Default XBOXContrast = 1.016 XBOXHDRContrast = 1.222 XBOXHDRScheme = 1 XBOXHDRSchemeHDR = 3 XBOXHDRGamma = 1.728 XBOXHDRBrightness = 20 XBOXHDRNormalBrightness = 0.975 XBOXHDRUI = 1.0 UserDoneFirstSetup = true SendAnalyticsAllowed = falseПотом включите в настройках графики DLSS пункт DLAA вместо Quality.Итог: тормозов нет, при активации болванов неподалеку от героя игра не замирает на многие секунды. Можно спокойно играть.
Достаточно пункта
вырубаем игруи всё
А, там еще что-то написано, я думал это все
пк геймеры ещё и програмисты
DLSS пункт DLAA вместо Quality.
После этого заходим в Террикон и наблюдаем знаменитые 6 кадров
Спасибо