Dark Souls 3 Lighting engine - стена Лотрика
Latest features in LE.(Major ones listed)
1. GTAO with Bitmasks
2. SSGI.
3. Physically based roughness SSR for full scene. Seperate SSR for water surfaces
4. Full scene optimized sun shadows and volumetric fog shadows.
5. Full scene optimized sky shadows for large scale ao.
6. Screen space shadows from Days gone.
7. Fully physically based lighting shaders for surfaces. Metallic look and non-metallic look. GGX Lighting model with full fresnel treatment.
8. Updated Skin subsurface shaders.
9. Physically based Hair shaders.
10. Pixel perfect motion vectors for almost all objects. To ensure there is no ghosting for temporal techniques. This also includes Animated objects/Cloth objects
11. Nvidia DLAA (Rendered at 1440p.) DLSS/FSR upscaling is also supported.
12. Filmic Tonemapper with Histogram based Auto exposure.
13. HDR Monitor support with Frostbite based Tonemapper(Thanks to Pumbo- Fillipo) - Although note this video is SDR.
14. Percentage Closer soft shadows (PCSS). Shadows are blurred based on distance of shadow caster to simulate Ray tracing effect,
15. Object only motion blur.
16. Color grading adjusted to match base game.
17. Real time placement of Meshes like Grass , Visual decor,
18. Player collision for Grass and visual decor objects.