Челы бесконечно нерфят что-то более-менее годное, заставляя адаптироваться к новому хламу, который потом тоже нерфят. Дропнул игру и доволен, пусть жрут низкий онлайн.
Справедливости ради - бафов несоизмеримо больше, чем нерфов.
Просто глянь последний патч с изменениями оружий и стратагем и посчитай сколько занерфили, а сколько бафнули
# 🛠️ PATCH 01.000.300 ⚙️
## 🌍 Overview For this patch, we have made improvements and changes to the following areas: * Balance changes to weapons, stratagems, and enemies * Change to the Spread Democracy mission ## ⚖️ Balancing **General** * Armors with armor rating above 100 now also reduce damage on headshots. * Victory poses will now only play for the extracted. (No stolen valor on my ship.)
**Primary, Secondary, & Support Weapons** * CB-9 Exploding Crossbow * Slightly smaller explosion * Increased stagger * Decreased number of maximum mags from 12 to 8 * Increased number of magazines received from resupply from 6 to 8 * Slight reduction in ergonomics * Muzzle velocity increased * LAS-99 Quasar Cannon * Increased recharge time by 5 seconds * BR-14 Adjudicator * Full auto is now the default fire mode * Reduced recoil * Increased maximum mags from 6 to 8 * Increased number of magazines received from resupply from 6 to 8 * Now placed amongst assault rifles * Laser Cannon * Slightly increased damage * Slightly reduced damage versus large volume bodies * SG-8P Punisher Plasma * Decreased maximum mags from 12 to 8 * Increased amount of magazines received from resupply from 6 to 8 * Increased projectile speed, but will still keep a similar range * Decreased damage falloff on the explosion * Now placed in the energy weapons category * ARC-12 Blitzer * Increased shots per minute from 30 to 45 * Now placed in the energy weapons category * R-36 Eruptor * Decreased number of maximum mags from 12 to 6 * Explosion damage drops off slightly faster * LAS-16 Sickle * Decreased amount of magazines from 6 down to 3 * Scythe * Increased damage from 300 to 350 * Decreased max number of mags from 6 down to 4 * Railgun * Increased armor penetration in both safe mode and unsafe mode * Stagger force slightly reduced * MG-101 Heavy Machine Gun * Third person crosshair enabled * Diligence Counter Sniper * Damage increased from 128 to 140 * Ergonomics improved * Diligence * Damage increased from 112 to 125 * P-19 Redeemer * Slight increase in recoil * Peacemaker * Increased damage from 60 to 75 * Senator * Increased damage from 150 to 175 * Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably * Dagger * Increased damage from 150 to 200 * Liberator * Damage increased from 55 to 60 * Liberator Concussive * Damage increased from 55 to 65 * Dominator * Damage decreased from 300 to 275 * Guard Dog Rover * Decreased damage by 30% * Guard Dog * Slight increase in damage * Burning damage reduced by 15%
Челы бесконечно нерфят что-то более-менее годное, заставляя адаптироваться к новому хламу, который потом тоже нерфят.
Дропнул игру и доволен, пусть жрут низкий онлайн.
Справедливости ради - бафов несоизмеримо больше, чем нерфов.
Просто глянь последний патч с изменениями оружий и стратагем и посчитай сколько занерфили, а сколько бафнули
# 🛠️ PATCH 01.000.300 ⚙️
## 🌍 Overview
For this patch, we have made improvements and changes to the following areas:
* Balance changes to weapons, stratagems, and enemies
* Change to the Spread Democracy mission
## ⚖️ Balancing
**General**
* Armors with armor rating above 100 now also reduce damage on headshots.
* Victory poses will now only play for the extracted. (No stolen valor on my ship.)
**Primary, Secondary, & Support Weapons**
* CB-9 Exploding Crossbow
* Slightly smaller explosion
* Increased stagger
* Decreased number of maximum mags from 12 to 8
* Increased number of magazines received from resupply from 6 to 8
* Slight reduction in ergonomics
* Muzzle velocity increased
* LAS-99 Quasar Cannon
* Increased recharge time by 5 seconds
* BR-14 Adjudicator
* Full auto is now the default fire mode
* Reduced recoil
* Increased maximum mags from 6 to 8
* Increased number of magazines received from resupply from 6 to 8
* Now placed amongst assault rifles
* Laser Cannon
* Slightly increased damage
* Slightly reduced damage versus large volume bodies
* SG-8P Punisher Plasma
* Decreased maximum mags from 12 to 8
* Increased amount of magazines received from resupply from 6 to 8
* Increased projectile speed, but will still keep a similar range
* Decreased damage falloff on the explosion
* Now placed in the energy weapons category
* ARC-12 Blitzer
* Increased shots per minute from 30 to 45
* Now placed in the energy weapons category
* R-36 Eruptor
* Decreased number of maximum mags from 12 to 6
* Explosion damage drops off slightly faster
* LAS-16 Sickle
* Decreased amount of magazines from 6 down to 3
* Scythe
* Increased damage from 300 to 350
* Decreased max number of mags from 6 down to 4
* Railgun
* Increased armor penetration in both safe mode and unsafe mode
* Stagger force slightly reduced
* MG-101 Heavy Machine Gun
* Third person crosshair enabled
* Diligence Counter Sniper
* Damage increased from 128 to 140
* Ergonomics improved
* Diligence
* Damage increased from 112 to 125
* P-19 Redeemer
* Slight increase in recoil
* Peacemaker
* Increased damage from 60 to 75
* Senator
* Increased damage from 150 to 175
* Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
* Dagger
* Increased damage from 150 to 200
* Liberator
* Damage increased from 55 to 60
* Liberator Concussive
* Damage increased from 55 to 65
* Dominator
* Damage decreased from 300 to 275
* Guard Dog Rover
* Decreased damage by 30%
* Guard Dog
* Slight increase in damage
* Burning damage reduced by 15%
Same