I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves — Mammoth Cave in Kentucky in particular. Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing. My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.
Очень интересно! Автору большое спасибо!
По сути, речь в статье идёт о первых тёмных годах в истории компьютерных игр, о которых сохранилось очень мало свидетельств. Тем ценнее те свидетельства, которые у нас есть.
https://dtf.ru/games/1212421-istoriya-kompyuternyh-rolevyh-igr-chast-1-rannie-gody-1980-1983
О, спасибо за ссылочку, гляну 👍🏻
перевод через гугл. за лонг +, за херовьій перевод два минуса
Может я избаловалась, но мне трейлер по графике напомнил игры 10-летней давности, а не обещанный “захватывающий, вручную проработанный мир”.
Зумерские инди-поделки на юнити он напомнил, от Роберты Вильямс ожидалось что-то более солидное.
И я о том же :/
инди-поделки на юнитинадо попробовать на анриле замутить тогда...
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