Доброе утро, наткнулся тут на интересное сравнение пиксельарта игр из старых игр с выводом на CRT и LCD. Особенность работы ЭЛТ в виде заливки градиентом соседних субпикселей даёт более объёмную картинку, чем при выводе на ЖК.Yuri Krupenin @turbojedi28.10.2021Мы всё проебали.CRT Spooxels 👻📺 @CRTpixels23.10.2021Decap Attack (1991, Sega) - Genesis/Mega Drive Sharp Pixels vs. Genesis Composite via Toshiba 14AF45 I like how composite blends the dithering into solid gradients here, but if you look at this werewolf's teeth, it also turns them into a solid white block unfortunately.CRT Spooxels 👻📺 @CRTpixels13.10.2021Castlevania: Bloodlines (1994, Konami) - Genesis/Mega Drive Sharp Pixels vs. Genesis Composite via Toshiba 14AF45 Twitter made the thumbnails look awful, so I cropped this example above, but here is the full version, which I find more impressive.CRT Spooxels 👻📺 @CRTpixels28.08.2021Shinobi III: Return of the Ninja Master (1993, Sega) - Genesis/Mega Drive Sharp Pixels vs. Genesis Composite via Sony PVM-20L2MD Thank you for your patience and kind words! We're back and Shinobi-posting once again! Let's kick things off with a new crunchy Genesis waterfall!CRT Spooxels 👻📺 @CRTpixels26.06.2021Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 Dracula popped off so I thought you'd appreciate Richter as well. I especially love how soft his lil curls appear on the Trinitron!