Лет через 10 текущее поколение геймеров повзрослеет и устанет. Возможно от онлайна в целом. Одиночка, без постоянной трёпки, вдумчивое и тщательное прохождение, глубинное погружение - эта классика никогда не умрёт, просто должен пройти виток истории.
We realized that the business really needed to change its approach quite significantly. We were seeing some of the best games in the industry being built and operated as live games over time rather than big retail releases … so we began the transition of being a fairly narrow console developer focused on Xbox to being a multi-platform game developer and self publisher, and indie on a larger scale. (с)
Когда синглплеерные шутеры станут прибыльнее мультиплеерных игр-сервисов (никогда).
Лет через 10 текущее поколение геймеров повзрослеет и устанет. Возможно от онлайна в целом. Одиночка, без постоянной трёпки, вдумчивое и тщательное прохождение, глубинное погружение - эта классика никогда не умрёт, просто должен пройти виток истории.
We realized that the business really needed to change its approach quite significantly. We were seeing some of the best games in the industry being built and operated as live games over time rather than big retail releases … so we began the transition of being a fairly narrow console developer focused on Xbox to being a multi-platform game developer and self publisher, and indie on a larger scale. (с)