Именно так - поэтому рецензия сразу начинается с оправданий:
"A lot of people in the Codex hate Disco Elysium. They will tell you it's not even an RPG. It has no combat, you just read the text. You read A LOT of text. And it isn't about epic adventures or world-altering moral choices... it's just a total loser, in an abandoned part of an unimportant place, solving small-scale issues while talking to voices inside his head, being depressed about his ex-wife, Communism, a karaoke song or whatever.
Yes, it's different from every other RPG out there. And that's why Disco Elysium is so important and so divisive. It takes RPGs somewhere new, less Tolkien and D&D, more China Miéville and modern tabletop systems. Less escapism, more daily life issues. It's a landmark that points towards new horizons and possibilities, just like titles such as Ultima IV, Wasteland and Fallout. You will see Disco Elysium clones for decades to come, so you might as well try the original masterpiece now and see what's this all about."
"Disco Elysium is not a game, but an experience. There is no combat, the story follows an "all roads lead to Rome" design, meaning all playthroughs, despite their differences, eventually lead to the same outcome, and the skill system is unlike any other. A detective story without much detective work, apart from minute differences based on your character build, coupled with occasional amusing political/social parody. The aforementioned leads to fervent debates whether or not this game is an RPG. However, divorcing yourself from this debate is the only way to experience the game for what it really is."
нелепо выглядит само НАЛИЧИЕ элизиума в топе рпг. она ни-ка-ко-го отношения к жанру не имеет.
Именно так - поэтому рецензия сразу начинается с оправданий:
"A lot of people in the Codex hate Disco Elysium. They will tell you it's not even an RPG. It has no combat, you just read the text. You read A LOT of text. And it isn't about epic adventures or world-altering moral choices... it's just a total loser, in an abandoned part of an unimportant place, solving small-scale issues while talking to voices inside his head, being depressed about his ex-wife, Communism, a karaoke song or whatever.
Yes, it's different from every other RPG out there. And that's why Disco Elysium is so important and so divisive. It takes RPGs somewhere new, less Tolkien and D&D, more China Miéville and modern tabletop systems. Less escapism, more daily life issues. It's a landmark that points towards new horizons and possibilities, just like titles such as Ultima IV, Wasteland and Fallout. You will see Disco Elysium clones for decades to come, so you might as well try the original masterpiece now and see what's this all about."
"Disco Elysium is not a game, but an experience. There is no combat, the story follows an "all roads lead to Rome" design, meaning all playthroughs, despite their differences, eventually lead to the same outcome, and the skill system is unlike any other. A detective story without much detective work, apart from minute differences based on your character build, coupled with occasional amusing political/social parody. The aforementioned leads to fervent debates whether or not this game is an RPG. However, divorcing yourself from this debate is the only way to experience the game for what it really is."